Payne: In an instant, everything stops. No lights. No phones. No transportation. Kindle Are these books no longer free? Sign up for our email and never miss a free book again! A mouthy street girl. The Bloodless Assassin is a tropical steampunk adventure with quirky characters and snappy banter, set in a richly imagined world.
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The Pacifiers are faced with a threat of such enormity that they must resort to a previously unthinkable course of action implementing Contingency Nine. Compelled to poke at an imperial cover up, Raike finds himself caught in the center of the chaos, targeted from all sides, where his presence now endangers an old ally he has been trying to avoid at all costs.
Arliss: Mae Burridge is snatched during a fun day out in Austin with friends and sold into a human trafficking ring. How she escapes a dying, polluted Earth, becomes an independently rich young woman, finds friendship, an alien lover, and a purpose that helps her heal is an epic story of determination about the turns of fate that change her life. Three others have beaten him to the local village: two scholars and a seductress. With werewolves on their scent, a cursed monastery, and mutual mistrust, only one will claim the Book of Souls.
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And no closure. Insights from the Otherworld shed light on a cold case. And femme-fatale Cait demands payback! Kindle Scenes by Christian Celind: In a Utopian future, hundreds of years from now, a cast of adolescents are the stars of the show.
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When the young warriors collide, they find they are stronger together, but their battle will not be easy, and their survival is not guaranteed. Can they prevent disaster, or are they in over their heads? Basically, this ex-succubus comes along, ropes me into a whole ordeal that involves fighting off her old team of supervillains or aliens, whatever you want to call them.
Just the two of us? Coming alongside the High Elf delegation was the legendary Archmage Teclis. Teclis warned the gathered patriarchs of the Colleges of Magic that now, as their ancestors had done before, the magisters would have to mobilise to resist this greatest of all threats. To the north, Archaon and his horde of Chaos followers breached the northern defences and began to close in on the port-city of Erengrad. In an effort to stall the invasion, the Tzarina sent three armies of Kislevites towards Archaons's host to ensure that the horde doesn't cross the river Lysnk.
At first the armies managed to hold on, but the horde's numbers proved too much, and eventually the three Kislevite armies were destroyed, leaving the path clear to Erengrad. Desperate to hold to the city, the Kislevites made many modifications to the city to ensure that the horde won't be able to breach it's formidable walls.
However, Vignar , Champion of Khorne from the Aesling tribe of Norsca, led his band of Chaos marauders to blockade the ports of the city, ensuring that the city's inhabitants had no way to escape.
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The first days of the siege resulted in massive waves sent against the city walls, as well as continuous bombardment from an array of Chaos hellcannons. In response to these attacks, skilled archers from a variety of Ungol tribes unleashed volley after volley of steel-tipped arrows against the advancing hordes, with cannon batteries unleashing barrages of ammunition, destroying droves of men with every shot. Not wanting his back exposed to the Kislevites, the Everchosen thusly ordered a portion of his forces under the leadership of D'aggron the Exalted to lay siege to the city of Praag , and to continue on to the capital city of Kislev itself.
For nearly six days the combat continued until finally Archaon demanded that the city was to fall by the seventh day. The battle began with another volley of hell-fire from batteries of Chaos artillery. Screaming hell-fire exploded from the maw of the infernal machines, streaking over the teeming mass of Northmen that filled the plains around the doomed city of Erengrad.
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Even from their location, the horde could see great destruction being wrought around the city, huge infernos gripping the buildings while masonry collapsed like sand before a wave. After the murderous volley of Chaos fire was spent, the Chaos horde used catapults to launch massive boulders of warpstone into the city streets, spewing uncontrollable green lightning. Soon after, war drums were sounded in perfect unison as immense siege towers were brought up, hauled by massive shaggy beasts, pushing or crushing aside those that got in their way. The drum tempo began to grow higher and higher, as hundreds of ironclad warriors and fur covered barbarians marched in formation towards the city.
Sorcerers and cloaked shamans of all kinds began chanting their blasphemous spells and called down lighting to smite their foes on the battlements. Hundreds of misshapen creatures marched beside the warriors only to be greeted by a muderous volley of arrows which felled them by the hundreds.
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Finally, the horde once more swept against the city walls, crushing aside their fellows in a mass rush to come to grip with the enemy, climbing the steep walls with improvised grappling hooks. They were soon greeted with a shower of rocks and arrows killing many outright, but the massive chains these marauders carried allowed their comrades to climb the steep slopes and made breaches in several sections of the city. In response, massive arrays of cannon batteries began booming their ammunition amongst the teeming mass of the Northmen horde, ploughing through rank after rank of Chaos warriors.
Finally the siege towers reached the walls of the city intact, unleashing packs of berserking marauders against the frightened besiegers. Many towers fell, and many more were crushed under the splintering crash of the infernal contraption, each killing as many men as every volley shot by the Kislevites. The besieged fought on savagely, more out of fear then courage, but such was the overwhelming power of the Chaos host that they eventually faltered.
The Everchosen then ordered in the infernal battering ram, Gharl Mortez , to tear through the northern gate. After a full hour of hammering, the ram bested the city entrance. With an ear splintering crack the ram burst through the north gate, unleashing the armies surging in through the gap. As the fighting continues, the Chaos worshippers parted as they saw their dreaded leader ride towards the doomed city with baleful eyes.
The Everchosen cared not for this city, it merely stood in his way towards destiny. As he drew closer to the gate, a hail of arrows struck the Everchosen in a futile attempt to end his life, yet a man like Archaon could not be killed by mere mortal weapons and the arrows simply shatter against the unholy armour of Morkar. As he entered through the gate, he bore witness to a gruesome battle taking place where man and beast fought each other to the death. All around him bodies laid mangled and broken. The presence of such a dreaded figure on the battlefield was too much for the remaining defenders and they fled in terror through the streets of the battered city.
Suddenly, a unit of Noble Kislevite horsemen crashed through the remains of the northern gate into the armies on the blood-soaked plains. They battled past monsters and men, almost breaking through the enemy ranks. But as the horsemen crushed a platoon of Gors, the ground beneath them imploded, leaving many of the Kislev horses dead.
From the darkness came a cadre of black-armoured dwarfs, marks of evil on their axes and shields. Soon after, in the distance war horns roared as it signalled the Norse-ships making successful landfalls in the harbour ports. The Coastal batteries that were facing seaward are roaring to life, trying desperately to sink the ships before more made landfall.
Every shot fire came with a splintering crash as the cannonball wreaked havoc upon the flimsy vessel, yet there were far too many to sink. The fearsome Norsemen all disembarked upon the harbour and one by one the coastal batteries were silence by a wave of bodies overwhelming the crew of the cannons.
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